3D Drawtober 2023
3D
MOTION DESIGN
Drawtober is a community driven art challenge for the month of October. It consists of 3 prompts aimed at encouraging artists to experiment and create artwork throughout the spooky season.
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This year my goal was to learn the 3D program, Blender, and expand my skillset within the 3D space. Throughout the month I focused on learning new aspects of 3D each prompt. (Lighting, Hand Painted Materials, Projection Mapping, Rigging, etc) Throughout I also wanted to include motion within each piece, to thoroughly explore the medium.
** Drawtober is still ongoing and thus my projects will be posted as they are completed.
Prompt 1: Overgrown Cemetery
For the first prompt of Drawtober I wanted to focus on projection-mapping hand painted textures, and becoming re-aquainted with the tools of Blender such as scatter systems, masking, and modeling organic shapes.
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Known challenges:
- I was not yet aware of clean topology and would try to do so for future pieces.
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- The method used for my materials didn't allow for much flexibility or lighting adjustments, and was more suited to adding details to pieces.
This video does have sound
Prompt 2:
Moth-Bitten Library
For the second prompt I wanted to focus on moving particle systems for dust and moths, as well as modeling for more geometric shapes. I also wanted to focus on dynamic textures that would change to fit whatever object they were applied to.
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Known challenges:
- I overestimated how much modeling would be needed for a scene like this, and so I took longer than expected and had to download 1 free model for the desk.
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- The complexity of some of my models slowed down my render, and so I was going to need to learn how to optimize my models for the next prompt.
Prompt 3:
Devious Dining
My third prompt was going to focus more on getting exactly the colors I wanted within my piece, while also learning better topology as well as compressing models for easier render. I also focused heavily on lighting methods, and liquid simulations.
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I also began learning geometry nodes to model the tentacles, to create dynamic modeling based on boolean curves. Toward the very end I dipped my toe into hand-painted textures for some of the foods.
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Known challenges:
- I was unable to use grease pencil for this round due to the size of my scene.
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- Geometry nodes can be very confusing and took a while to get the hang of.